Call Of Duty 5 Games Views
The game was the first best-selling game for November 2008 in the United States, selling over 1.41 million units. In the UK, it sold twice as many units as Call of Duty 4 in its first week after release, becoming the third fastest-selling video game. It received positive reviews, with praise for its portrayal of the gritty, dark side of war and multiple game modes. However, it was criticized for not building on the success of Call of Duty 4: Modern Warfare. Call of Duty: World at War currently holds an 85% aggregate score on GameRankings and Metacritic.
World at War is a game that is part of the Call of Duty series,[14] features a more mature theme than previous installments.[15] The game is also open-ended, as there are multiple ways to complete objectives.[16] The gameplay of World at War shares several features with previous iterations of the franchise. Players fight alongside AI-controlled teammates. They help during the game's missions by providing cover fire, shooting down enemies, and clearing rooms for entry.[17]
The game's return to World War II-era warfare reintroduces weapons and technology that have been seen in other games in the Call of Duty franchise, including the Thompson submachine gun, the Mosin-Nagant rifle, and the Panzerschreck anti-tank rocket launcher. The player gains access to these over the course of the game, but may only carry up to two weapons in addition to hand grenades. Weapons from fallen foes can be picked up to replace weapons in a player's arsenal. Players can also find weapons with additional attachments, including guns equipped with rifle grenades, telescopic sights, and bayonets.[17]
World at War was announced on June 23, 2008 by Activision, who confirmed that the game was to be released in fall 2008, and that the series would revert back to its customary World War II setting.[24] The game had an approximately two-year long development cycle, double that of Treyarch's previous entry to the series, Call of Duty 3.[15] The game is powered by an enhanced version of the Call of Duty 4: Modern Warfare engine, with several improvements made to the physics model. Environments are more destructible and can be set on fire with the flamethrower, which features propagating fire. Dismemberment, as well as realistic skin and clothes burning of the characters were added.